#if !defined(__EDGEVERTEX_H__)
#define __EDGEVERTEX_H__

namespace blobDetection
{

//==================================================
//class EdgeVertex
//==================================================
class EdgeVertex
{
public:
	float x,y;
	bool ok;
	EdgeVertex(){}
	
	bool isOk() { return ok;}
	EdgeVertex(float x, float y)
	{	
		this->x=x;
		this->y=y;
		ok = true;
	}
	
	EdgeVertex(bool isOk)
	{
		this->ok = isOk;
	}
	
	void setCoordinates(float x, float y)
	{
		this->x=x;
		this->y=y;
		ok = true;
	}
};

}

#endif